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Post by afarlington on Sept 2, 2010 4:06:38 GMT -5
Welcome to the short guide for the Lemurian Crisis, which gives you access to Lemuria [lvl 33+] and beyond! This area covers the steps needed in order to complete the crisis and pass through any difficulties you may have. If you are confused by anything, feel free to message myself or others in the SG. Phase OneThis phase, called the Feeding Frenzy, is a simple monster bash. On a single player, the requirements are 30 fish, and 3 large sharks. Dive in and take care of all the fish around! Phase TwoIs another clearance stage. This time, you have mines and subs to enter and clear out, with the most important being the number of subs and the number of mines that you clear. As a single player, this numbers 5 mines, and 3 ships. Enter the ship, to detonate its controls! Once you click this, you'll only have a few seconds to leave! Attachments:
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Post by afarlington on Sept 2, 2010 5:35:43 GMT -5
Phase ThreeThis phase is the submarine repair phase. This is the most complex part of the crises, and normally takes at least 2 party members to complete! However, if you follow this guide, it will be all right! Well, hopefully... First up, grab some tools of the trade by picking up the flare from the crate. This will allow you to use the flare from the devices tab. Next, search for an icon on the floor such as so... and use the device. It will spawn 3 crates, with 3 lemurians attached and seemingly wanting to destroy them! Destroy them first! After your wanton destruction of life and limb, it is time to move on to the other side. This part is the protection of mechanical drones that you have. Feel free to protect them by laying all you can to waste! To complete the tutorial, you need to sustain delivery between the two aspects until all 3 ports of the ship are restored.
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Post by afarlington on Sept 10, 2010 8:48:51 GMT -5
Part FourThis is the final part of the crisis, the defeat of the source! There is one important thing to note with this part: Having a full energy bar means hurt for you! So to ensure that you come away with a win (its a relatively quick fight), ensure that you've turned off your energy power, and that you've used most of it before opening the door! And take that! Congratulations on completing this crisis! Now on to Lemuria!
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