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Post by afarlington on Aug 19, 2010 0:40:15 GMT -5
Welcome to the LoFG Therakiel Guide. Since our SG has secured a number of , this post is a guide to the shortened Therakiel's Temple run, which only includes beating on Therakiel. We hope to run these a number of times for the ultra sexy wings as shown below! [glow=red,2,300]Hope to see you on a run soon![/glow]
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Post by afarlington on Aug 19, 2010 0:40:32 GMT -5
Part OneWhen entering, please pick up a mirror from Caliburn before entering the portal (which will be opened up by someone holding a Vlad crystal) to the left side of Caliburn. The MirrorIs used to pass the statues blocking the way through the instance. To use it, stand in the light beam and use the mirror in your device tray to hit the statue and destroy it. However this will only work if the statue is using its eyebeam, and it only does so if someone is close enough to it. The light can be chained to others to extend its range. The Auras There are certain statues that exude auras which can be obtained by players; one dark aura statue and one light aura statue. When a player walks into an aura without an aura, they gain that statue's aura and will be able to walk past the statue. If they walk into a statue with the opposing aura as they do, it will also allow them to walk past the statue, although it will set their aura as neutral (or none). The real fun begins when a player walks into a statue with the same aura as them, in which case they bounce of in an explosion, incur damage, and also take further 'fall' damage. To keep it short, in order to walk past a statue, a player must have an opposing aura or a neutral aura. To walk past a double statue (2 statues w/ the same arua) for example one with both light auras back to back, a player must have a dark aura as the first will cancel the aura, then the second will attach the aura to a neutral player but will still allow them to go through. A player starting with a neutral aura however, will bounce from the 2nd statue.
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Post by afarlington on Aug 19, 2010 0:40:48 GMT -5
The Therakiel fight consists of 3 aspects. It can be an easy fight with a little bit of experience and know how. It begins like a normal fight except for the following parts First PartAt times, Therakiel will become immune and summon additional mobs to fight him. These mobs start with zero aggro and will usually home in on the healer. They also spawn a light/dark statue when they die, and as such should be pulled away from the main fight area to prevent bouncing death to players. Here is an add shown below. Three of them will spawn each time. Part TwoDuring the length of the fight, Therakiel will eyebeam someone (you will see a clear animation of this). Whoever it hits will be held and a very lethal DoT will be applied to them draining them of health -very- quickly. To break the hold, a team mate must step into the beams of light and use the mirror to hit them with this and break them. It is advisable to throw a heal or two their way or just get in the light early to prevent player deaths. Find a light beam as shown below, stand in it, and use the mirror! Part ThreeOn occassion Therakiel will slash with his sword in an attempt to one-shot everyone. The animation for this is quite long, and a lot of black particle effects will circle around the air as he spins his sword. Block this! You will live as long as you are near full health! *** missing pic***
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Post by afarlington on Aug 19, 2010 0:50:00 GMT -5
*** reserved for pics ***
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Post by afarlington on Aug 19, 2010 0:50:29 GMT -5
Tips for Therakiel's Temple:
1) You will need a resser in your team. This is almost a non-negotiable issue unless you are all uber-leet beyond imagining. The door to TT will be locked and any deaths will put you out of this fight.
2) Watch Therakiels animation. He will do a short animation just before he eyebeams, allowing you a chance to jump into a beam of light so that you can free your team-mate before death occurs. There is also a long animation before the spinning sword to allow you the chance to push block to save yourself!
3) Take care of your healer/resser. Especially during the adds phase as the 3 mobs spawned will go after the healing they perform and no ressers mean a restart of the fight.
4) Stay close but not bunched up. There are clouds that appear which cause AoE damage, and spreading out a little will help prevent too much damage accumulating. Stay fairly close though as this will aid in healing and mirror management.
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